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Maths Investigations
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Tap say Turn Change from One Pound
  Get to grips with money with this versatile game designed to develop rapid recall of number pairs to 100
(10 + 90, 20 + 80 and then 25 + 75, 35 + 65 etc.) Secure knowledge of these facts makes finding change from £1 a whole lot easier.

Ages 6 - 8
4 pages of teachers notes, notes for parents and 6 copymasters. (pdf)
 
 
 GBP £1.00
       
Tap Say Turn Number Bonds
  Play this simple game to develop rapid recall of the story of ten (6+4=10 etc), the doubles (7+7=14 etc) and the teens facts (10+3=13 etc). Play it in class, with pupils all working individually, and then do it as a homework activity.
Ages 5 - 8
5 pages of teacher's notes and 10 copymasters. (pdf)
 
 
 GBP £1.50
       
The Clock Rap
  Make time fun with this highly popular game to help understand that times follow one another in sequence.
Ages 6 - 10
6 pages of teachers' notes. (pdf)
 
 
 GBP £0.60
       
The Counting Caterpillar
  Use this cheerful chappie to help memorise the 'stations' of each table. Learn the rules together with the whole class and then work on your own in school or at home, at your own level. Perfect differentiation!
Ages 6 - 10
Teacher's notes, information for parents and pupil copymasters. (pdf)
 
 
 GBP £1.50
       
The Counting Stick
  Have fun as a whole class developing awareness of where the stations of each table sit in relation to each other. Start by walking, then take flying lessons and finally go 'Night Time' to learn to estimate.
Ages 6 - 10
Teacher's notes, instructions for parents and pupil sheet. (pdf)
 
 
 GBP £0.50
       
The Envelope Game
  Play this simple pair game to help develop the skill of 'counting on' when adding two single digit numbers together.
Ages 4 - 6
4 pages of teacher's and parents' notes and 2 copymasters. (pdf)
 
 
 GBP £0.60
       
Thigh Clap Snap Snap
  Get clapping and rapping to commit the tables facts (2x1=2, 2x2=4, 2x3=6 etc) to memory.
Ages 6 - 10
Teacher's notes and instructions for parents. (pdf)
 
 
 GBP £0.30
       
Two Hands One Piano
  Metre sticks are brilliant for Maths!

Use this practical 'show me' activity to consolidate the positions of the numbers between 0 and 100. Builds the skill of locating 68, for example, by recognising that it is two spaces before 70.

Ages 5 - 7
2 pages of teachers notes, and 1 copymaster. (pdf)
 
 
 GBP £0.30
       
Wake Up Chum
  A hilarious activity which helps consolidate the concept of place value. Practise counting up and down in 1s, 2s and 10s with the help of the caterpillar and the frog.

Particularly helpful for learning to count correctly 'over the hundred'. (eg 280, 290, 300, 310, 320)

Ages 5 - 8
7 pages of teacher's notes plus pupil copymasters. (pdf)
 
 
 GBP £1.00
       
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